Amount Completed: Completed
Evoland is a game that literally changes styles as you play through it. Each time you obtain a new component the graphics and/or game play change a bit. I would have preferred more time spent in each gaming era with something that linked the changes with the game's story but instead the story provides very little motivation...
The number of game systems implemented for the game is impressive and leads me to believe the developer now has the ground work for a variety of type of games... Evoland 2 maybe?
Gut: Evoland is fun but has some long stretches where the changes are minimal. It's a quick game that is a nice flashback but nothing spectacular.
Dedicated to providing a gut reaction to various entertainment from television to video games.
Tuesday, December 3, 2013
Tomb Raider [Game][PC]
Amount Completed: Complete (100%)
Tomb Raider is certainly loaded with a lot more action than the previous games. Lara slays a small army in various brutal ways as you progress through the game. I was a bit surprised by the level of violence. The game flows through a few different types of gameplay:
Gut: The Tomb Raider reboot is fun and stands out as a unique experience. The quick time events were occasionally annoying but were spaced out as to not make me stop playing.
Tomb Raider is certainly loaded with a lot more action than the previous games. Lara slays a small army in various brutal ways as you progress through the game. I was a bit surprised by the level of violence. The game flows through a few different types of gameplay:
- Exploration - Much like the original series of games but with a cheat button to help you spot things. I actually felt the cheat button was perfectly fine to include -- there's still plenty of exploration required. This mode also includes animal hunting which was strangely fun...
- Combat - The music changes, Lara draws her weapon... and Lara goes on a killing spree until the music dies down and she puts away her weapon.
- Cinematic - Camera is in control and you move in various ways as to avoid dying while the world falls apart around you.
- Quick Time Event - Press those buttons when you are told to! For whatever reason I kept missing what the actual expected button was...
Gut: The Tomb Raider reboot is fun and stands out as a unique experience. The quick time events were occasionally annoying but were spaced out as to not make me stop playing.
Wednesday, November 6, 2013
Deadlight [Game][PC]
Amount Completed: Incomplete (played for 2+ hours according to Steam)
I could not bring myself to finish this game. The experience was simply infuriating and not really fun for me. For whatever reason I played the game in a few different sessions with a long time between each. This meant relearning the controls each time. Using a web search to figure out how to kick down a door was arguably embarrassing for both me and the game.
The art and presentation were fine but unfortunately I just realized I was not enjoying myself...
Gut: How I made it through Braid, VVVVVV, and other puzzle/control critical games is unbelievable... but somehow this one actually made me just give up.
I could not bring myself to finish this game. The experience was simply infuriating and not really fun for me. For whatever reason I played the game in a few different sessions with a long time between each. This meant relearning the controls each time. Using a web search to figure out how to kick down a door was arguably embarrassing for both me and the game.
The art and presentation were fine but unfortunately I just realized I was not enjoying myself...
Gut: How I made it through Braid, VVVVVV, and other puzzle/control critical games is unbelievable... but somehow this one actually made me just give up.
Friday, October 18, 2013
Saints Row IV [Game][PC]
Amount Completed: Entire game with just about every activity completed (might have missed gold on a few).
Saints Row IV takes the Saints Row series into an entirely different style of plot but continues and expands the standard sandbox gameplay of previous games. Now in addition to the standard run/gun/drive gameplay your character takes on ridiculous super-hero powers allowing you to run up buildings and glide through the air. This functionality was first seen in DLC for SR3 only to be expanded upon extensively for SR4.
The plot was a bit bizarre at first but seemed acceptable in its semi-serious homage to Mass Effect. Unfortunately as with the previous games the writing seems to leave a lot to be desired. It's not necessarily that things are weird and sometimes outlandish it's that so many decisions/characters just leave you confused and asking "why" -- it's primarily a problem of not really having a solid rulebook for given characters as they go through the plot of the games.
The game plays really well with tons of things going on at once. I was very impressed with the graphics as I flew through the city and leapt across the skyline. This is not to say the graphics themselves are always great but the performance certainly was. The activities were a lot less frustrating than in the previous games... but not always that much fun. Platform jumping and hurling colored items at targets seemed more like a demo for a Wii game than a Saints Row activity.
Gut: I really enjoyed the actual gameplay experience. The quick time events were limited and used appropriately. Much of the story was meh/fine but like its predecessors when it was bad it was really terrible. I definitely recommend Saints Row IV for the super-powered sandbox experience. (My Playthrough experience)
Saints Row IV takes the Saints Row series into an entirely different style of plot but continues and expands the standard sandbox gameplay of previous games. Now in addition to the standard run/gun/drive gameplay your character takes on ridiculous super-hero powers allowing you to run up buildings and glide through the air. This functionality was first seen in DLC for SR3 only to be expanded upon extensively for SR4.
The plot was a bit bizarre at first but seemed acceptable in its semi-serious homage to Mass Effect. Unfortunately as with the previous games the writing seems to leave a lot to be desired. It's not necessarily that things are weird and sometimes outlandish it's that so many decisions/characters just leave you confused and asking "why" -- it's primarily a problem of not really having a solid rulebook for given characters as they go through the plot of the games.
The game plays really well with tons of things going on at once. I was very impressed with the graphics as I flew through the city and leapt across the skyline. This is not to say the graphics themselves are always great but the performance certainly was. The activities were a lot less frustrating than in the previous games... but not always that much fun. Platform jumping and hurling colored items at targets seemed more like a demo for a Wii game than a Saints Row activity.
Gut: I really enjoyed the actual gameplay experience. The quick time events were limited and used appropriately. Much of the story was meh/fine but like its predecessors when it was bad it was really terrible. I definitely recommend Saints Row IV for the super-powered sandbox experience. (My Playthrough experience)
Wednesday, October 2, 2013
Resident Evil 5 [Game][PC]
Amount Completed: Entire Game with my spouse.
Resident Evil 5 is a clunky 3rd person survival action game. The graphics are good and the imagery certainly is gruesome at times. As a cooperative game it is fun and at times teamwork can make things much easier. Unfortunately the controls really hamper the ability to feel like you are in direct control of your character. Instead you spend much of the game fighting the interface instead of the zombies/undead/infected/whatever.
The story is not exactly enticing but at least there is a narrative to an extent. Some of the game felt like a designer wanted to make a Tomb Raider game instead of a Resident Evil game. The quick time events in this game are just abusive. Not only does failure result in repetition but often quite a bit of repetition. I hate quick time events that appear over plot development as I want to pay close attention to the action and dialogue not random prompts that can appear up to and including 1 frame of game time (yea that's fair and balanced).
The biggest flaw/bug I saw was a prompt that indicated to hold a button down that was in fact intended to indicated to rapidly tap the button. To make things worse this occurs when battling the final boss. QA wins an award for not actually paying attention when testing the PC version (and possibly others too) in English. Congrats you did terribly!
Gut: Not exactly worth it... invalid instructions for quick time events aside... The experience is more infuriating than enjoyable. I hate most quick time events in just about any video game. This one relies on them too heavily and often requires you to fail to learn the key combinations ahead of time so you can press them within the given 1 frame window (I suggest pressing them before it even prompts you).
Resident Evil 5 is a clunky 3rd person survival action game. The graphics are good and the imagery certainly is gruesome at times. As a cooperative game it is fun and at times teamwork can make things much easier. Unfortunately the controls really hamper the ability to feel like you are in direct control of your character. Instead you spend much of the game fighting the interface instead of the zombies/undead/infected/whatever.
The story is not exactly enticing but at least there is a narrative to an extent. Some of the game felt like a designer wanted to make a Tomb Raider game instead of a Resident Evil game. The quick time events in this game are just abusive. Not only does failure result in repetition but often quite a bit of repetition. I hate quick time events that appear over plot development as I want to pay close attention to the action and dialogue not random prompts that can appear up to and including 1 frame of game time (yea that's fair and balanced).
The biggest flaw/bug I saw was a prompt that indicated to hold a button down that was in fact intended to indicated to rapidly tap the button. To make things worse this occurs when battling the final boss. QA wins an award for not actually paying attention when testing the PC version (and possibly others too) in English. Congrats you did terribly!
Gut: Not exactly worth it... invalid instructions for quick time events aside... The experience is more infuriating than enjoyable. I hate most quick time events in just about any video game. This one relies on them too heavily and often requires you to fail to learn the key combinations ahead of time so you can press them within the given 1 frame window (I suggest pressing them before it even prompts you).
Sunday, July 14, 2013
Call of Duty: Modern Warfare 2 [Game][PC]
Amount Completed: Entire single player game
My review of this game is essentially the same as the review for Modern Warfare (1).
I think in the end... I was a bit disappointed. The game actually started out being a more fun than the first and felt larger-than-life but as the game came to a conclusion I was wishing for something more... grand. A number of the missions with America under siege felt almost open and less on rails than the rest of the game. Unfortunately this didn't continue and instead things were generally right back on fairly rigid rails.
There seemed to be a lot of "going to the well" when it comes to the main character becoming incapacitated or otherwise...
Gut: Call of Duty: Modern Warfare 2 is a fine (mostly on rails) shooter. The story is nothing too exciting to me and the general gameplay is what I would expect of a shooter.
My review of this game is essentially the same as the review for Modern Warfare (1).
I think in the end... I was a bit disappointed. The game actually started out being a more fun than the first and felt larger-than-life but as the game came to a conclusion I was wishing for something more... grand. A number of the missions with America under siege felt almost open and less on rails than the rest of the game. Unfortunately this didn't continue and instead things were generally right back on fairly rigid rails.
There seemed to be a lot of "going to the well" when it comes to the main character becoming incapacitated or otherwise...
Gut: Call of Duty: Modern Warfare 2 is a fine (mostly on rails) shooter. The story is nothing too exciting to me and the general gameplay is what I would expect of a shooter.
Friday, July 5, 2013
The Walking Dead [Game] [PC]
Amount Completed: All 5 Episodes
The Walking Dead "adventure" game is definitely intriguing and entertaining. I wouldn't say it is exactly fun as it's not much of a game. There's a lot of cut-scenes and talking. The action sequences are mostly uninteresting and could have easily been skipped to make an even more casual television viewing experience.
I was impressed with the lack of a filter of some very sensitive topics, such as the death of child character. The game is not one of great joy and certainly can be quite depressing at times. As a grand adventure through the world of zombies I think the story fit and moved along reasonably well.
Not all of the episodes are created equally either... Some of the required activities and interactions can become repetitive very quickly.
Gut: The Walking Dead was an enjoyable choose you own adventure. I recommend it for the interesting story and choices. If there is a way remove all the "action" sequences I would recommend doing so.
The Walking Dead "adventure" game is definitely intriguing and entertaining. I wouldn't say it is exactly fun as it's not much of a game. There's a lot of cut-scenes and talking. The action sequences are mostly uninteresting and could have easily been skipped to make an even more casual television viewing experience.
I was impressed with the lack of a filter of some very sensitive topics, such as the death of child character. The game is not one of great joy and certainly can be quite depressing at times. As a grand adventure through the world of zombies I think the story fit and moved along reasonably well.
Not all of the episodes are created equally either... Some of the required activities and interactions can become repetitive very quickly.
Gut: The Walking Dead was an enjoyable choose you own adventure. I recommend it for the interesting story and choices. If there is a way remove all the "action" sequences I would recommend doing so.
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