Monday, March 4, 2013

Dead Island [Game][PC]

Amount Completed: Entire campaign with my spouse. (most, if not all side quests) 

This was the second cooperative-quest game I played through with my spouse. The first was Borderlands. Dead Island brought more of an edge and different survival experience than Borderlands.

The joy of decent teamwork and coordination of attacks was rewarding and challenging at times. When split up it was especially difficult. It really reminded me how critical a teammate in Dead Island can be. Just having another person watch your back (and the obvious pick you up when you are on your way to death) is very important! Zombies like to run from out of nowhere and chomp on you.

The lack of ammo (and/or ability to carry much) meant that this game was very heavy on melee combat. I was initially put off on the concept but as I played the game I found it worked well enough for me. The ammo problem was really stupid... you basically could take down a set (small) number of zombies and then you had to switch to melee. 

After many hours of trying weapon types I found only one that was reliable and not dangerous to my partner. Electrified one-handed weapons were the way to go. Anything else was too risky. 

The ongoing plot was a bit muddled by so many side quests. I literally lost track at one point... I did not even understand what was going on in the plot because we had done so many distractions and so much exploration.

Gut: A lot of fun! While it has a couple of issues related to easily tracking quest locations and occasional spawn point problems, all of them were forgivable as the experience was fun and kept us challenged.

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